AI Video
Your AI Video Sucks. Here's Why.
AI generates beautiful images, but it can't tell a story. We break down why most AI video feels soulless and what it takes to create work with actual impact.

Jake Thomas
Jul 31, 2025
We need to talk about AI video. Every day, a new tool pops up promising to generate cinematic worlds from a single sentence. And every day, the internet is flooded with a new wave of beautiful, soulless garbage.
The output is often stunning for about five seconds. Then you realize nothing is actually happening. There’s no story. There’s no intention. There’s no point. It’s a visual murmur, a dream about a movie that never got made.
The problem isn’t the technology. The technology is a goddamn miracle. It’s a paintbrush that can paint with starlight. It’s a camera that can shoot in a world that doesn’t exist.
The problem is that a paintbrush, no matter how miraculous, still needs an artist. A camera still needs a director. A story still needs a storyteller.
AI has no taste. It can’t tell the difference between a powerful, lingering shot and a meaningless one. It doesn’t understand pacing, emotional arcs, or the subtle flicker in a character's eye that tells you everything you need to know. It can give you a thousand options, but it can’t tell you which one is the right one.
That’s where the craft comes in. The future of this industry doesn’t belong to the person who can write the best prompt. It belongs to the director who knows which of the 1,000 generated shots actually serves the story. It belongs to the artist who can take a flawed, AI-generated mess and hand-tweak it into a single, perfect frame.
We use every tool available to us—AI included—to make magic. But we never forget that technology is a powerful instrument, not the composer. The soul still has to come from somewhere. For us, it comes from the director's chair.
That's why we haven't been chasing prompts. We've been building a new kind of workshop—a process that puts these powerful tools firmly in the artist's hands.
And what’s powerful about this new process is that it’s not a replacement for how we work—it’s the culmination of it. It directly mirrors the disciplined pipeline we’ve honed over 15 years on large-scale VFX and 3D animation projects. The difference is, it bypasses the massive, soul-crushing time sucks in a profound way—allowing for quicker, well, everything.
This gives us unprecedented control over visuals, motion, and performance. It’s fast, it's flexible, and it’s built entirely in the service of the story. Ultimately, this isn't just about efficiency; it's about unlocking creative potential and giving us the freedom to tell far more ambitious stories.
Over the next few weeks, we're pulling back the curtain to show you what we've built. Stay tuned.